#ifndef _HANDLER_GM_H_
#define _HANDLER_GM_H_

#include <windows.h>

struct MSG_BASE;
class GameServerSession;

class Handler_GM
{
public:
	static VOID		OnSERVERCOMMON_HEARTBEAT( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnGM_USERMONEY_NTF( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnSERVERCOMMON_SERVERSHUTDOWN_ANS( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnGM_OPERATION_USERMONEY_AND( GameServerSession *pGameServerSession, MSG_BASE *pMsg, WORD wSize );
};

#endif	// _HANDLER_GM_H_
